ListView Adventures – Auto-sizing Uneven Rows

The Xamarin Forms ListView control has a tough job – it has to provide a platform agnostic, rich data-bindable control and yet take advantage of the performance and look-and-feel of the native control on each platform. I recently discovered an odd gotcha for a specific usage. It’s possible to have rows with different heights. There are a number of reasons you might want this, the simplest would be the case where you have multiple item templates to represent different types of item. A slightly more interesting scenario is a chat application. In this case you want each row to use the right amount of space for the message but you can’t hard-code specific row sizes. You need a template which you can measure and get an accurate height for that specific item obeying all the margins and spacing you’ve setup. As it turns out this doesn’t work on iOS and it is documented if you know where to look.

The solution is to add some extra logic and this can of course be done by writing a custom renderer. Since there is a performance overhead in building the list item and measuring each one you only want to do this in the case that you can’t hard-code a row height. To look at the out of the box behaviour see the first screenshot below. You can see some attempt has been made to resize the rows but they don’t actually fit the content correctly.


The XAML for this view looks like this:-

<ListView ItemsSource="{Binding}" HasUnevenRows="True" BackgroundColor="LightGray" SeparatorVisibility="None">
    <Frame Margin="20,10" HasShadow="True" CornerRadius="10">
     <Label Text="{Binding}"/>

As you can see I’ve define a new type derived from ViewCell. I’ve done this so that my renderer won’t be used for all ListView items but only those where we need this functionality. The AutoViewCellRenderer then does some extra work on iOS to set the item heights at runtime based on the data filled template. On Android and UWP it just uses the built in ViewCellRenderer which behaves as you’d expect.

[assembly:ExportRenderer(typeof(AutoViewCell), typeof(AutoViewCellRenderer))]
namespace InTheHand.Forms.Platform.iOS
 public sealed class AutoViewCellRenderer : ViewCellRenderer
  public override UITableViewCell GetCell(Cell item, UITableViewCell reusableCell, UITableView tv)
   ViewCell vc = item as ViewCell;

   if (vc != null)
    var sr = vc.View.Measure(tv.Frame.Width, double.PositiveInfinity, MeasureFlags.IncludeMargins);

    if (vc.Height != sr.Request.Height)

     sr = vc.View.Measure(tv.Frame.Width, double.PositiveInfinity, MeasureFlags.IncludeMargins);
     vc.Height = sr.Request.Height;

   return base.GetCell(item, reusableCell, tv);

It took a few goes to get this working correctly. First I checked if the vc.Height was -1, but found that this could be updated but still need re-measuring. Then I set upon the above which checks if the height matches the content and only if not calls ForceUpdateSize and measures again. This introduced a noticeable performance hit if called unnecessarily and this method could be called a lot when scrolling long lists. The result is the nicer looking:-


This is part of InTheHand.Forms and will be rolled into the next NuGet release. Because the platform specific dll contains the renderer you need to call InTheHandForms.Init() to ensure it is registered.