InTheHand.UI v9.0

I’ve updated InTheHand on NuGet and added the accompanying library containing UI functionality (InTheHand.UI). The main shared piece of functionality here is the MessageDialog (ala Windows.UI.Popups) and this works across all the Windows platforms (Including Windows Phone Silverlight) and iOS and Android. The appearance of the dialog is as the native experience with one exception…

MessageDialog.UWP.Native

We noticed on Windows 10 that the appearance of MessageDialog changed for our 8.1 app, rather than being a band across the width of the screen it was now a true floating window in its own right but this had one negative aspect – the title text appeared twice on the dialog. Users reported this as confusing and there is currently no workaround directly. In UWP apps there is now a ContentDialog control which is used for popping up content with up to two action buttons (you may recall this from Windows Phone 8.1) and so our implementation wraps this API on Windows 10 Desktop while exposing a single MessageDialog API. To avoid breaking the API we currently fall back to the system MessageDialog if you use three Commands. You can see a taste of the various flavours below:-

MessageDialog.Montage

The other functionality within InTheHand.UI is currently specific to Windows flavours and I’ll be discussing it in a future post.

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